Defining Blended Learning. Discussing some of the models of blended learning. Emotional engagement and cognitive engagement. Benefits of blended learning.
Understanding the model of a flipped classroom. Comparing a traditional classroom to a flipped classroom. Flipped learning vs the Flipped Classroom. The four pillars of FLIP. Mastery learning model
Understanding the concept of active learning. Exploring different technological tools that an promote active learning. Podcasts. Games. Information visualization tools
Challenges of blended learning. Exploring different digital tools. Converting a Face-to-Face course to an Online course. Online projects and collaboration tools- VLE and student portals
Understanding research. Teaching students to become independent learners. Exploring the world of personal devices and the learning opportunity it presents. Analyzing digital content
Understanding the Ed-Puzzle platform. Benefits of using Ed-Puzzle. A practical demonstration of all participants using Ed-Puzzle. How to use Ed-Puzzle to make your class stimulating- Getting all participants to create an Ed-Puzzle account and class work on the platform design
The optimal state of learning and concentration. Understanding the concept of gamification. Modifying e-learning to m-learning. Benefits of gamification
Understanding the tool Kahoot. Benefits of using Kahoot. A practical demonstration of all participants using Kahoot. How to use Kahoot to make your class exciting- Getting all participants to create a Kahoot account and design a quiz for their learners using Kahoot
Understanding the Socrative platform. Benefits of using Socrative. A practical demonstration of all participants using Socrative. How to use Socrates to make you class interesting - Getting all participants to create a Socrative account and design a quiz for their learners using Socrative
Understanding the concept of collaborative learning. Practical guide on how to facilitate collaborative learning. The implication for teachers and learners. How to transform the school into learning communities. Different technological tools and applications that can be used to foster collaborative learning